Published... something!


With barely any time spent, mostly on coming up with ideas and way too much on figuring out how Quaternions work, here is the barest version of Diceyphus.

Think about it this way… In the ’80s, if you published this on a handheld people would play for hours.

There’s a lot more that’s possible, given more time and focus. Here’s the game design idea document, if you’d like to influence where this game is going!

Dice-yphus on Google Docs — comments are welcome!

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